Combined with the Empyrean Brain Mine (stun grenades) and grenade bonus armour, he could take a whole patrol, in late game, with no support. I got a halberd that made a Paladin into a one-man execution squad, generating 3AP for the first two executions per turn. This is great example of why ranking and build "guides" suck. Or if i wanted i can do two attacks and use an armor boost that gets him to 10 armor since hes now out of position. The justicar would start his turn ready to do two force strikes and i can cap it off with rend the unclean. My rotation is that i used my interceptor to do a teleport strike to land near a group, then i use the normal teleport to switch himself with the justicar. On top of that also found an armor that increased force strike damage by 2.Īfter going full into the left tree, for 1 ap 1 wp i got a area 5 force strike with 3 armor break and 7 aoe damage. Originally posted by Danyul:I got a halbert that gave force strike a aoe area, as well as plus damage to force strike. When Warhammer 40,000: Chaos Gate Daemonhunters released in May this year, I found it to be one of the best games in the 40K universe, both graphically and for the versatile combat mechanics.
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